Post-3duct

What if all the covers I did in the past, with their trap-heavy themes, were requested in the future?

This was the initial spark for my latest series of cover art.

It was kinda funny to think that the aesthetics
had evolved completely, while the core themes stayed the same.

There's a lot of videogame culture too, heavily inspired by different pieces of media I enjoyed while working on these, such as Cruelty Squad, Baby Invasion and Acid Techno.

3duct-R-us

My most requested art-style for years, originally developed under my former alias, Fierro n' Butter.

From vinyl toys to parodies and even Play-Doh style, these plastic, miniature like pieces got me sculpting colorful worlds until dawn.

Thankfully, i have healthier sleep habits now.

This style broke out of the music world, bringing to life mascots for clothing brands, bootleg toy ideas, and event flyers.

Loading Screen Fuel

After countless hours modeling toy-like characters, i decided to step up and dive into more detailed pieces.

Born from my obsession with videogame aesthetics, this
style blends lifelike objects, stylized anatomy,
and really detailed characters.

It developed in parallel with my first experiments in character animation, so many of these covers came with their own visualizers too.

That process taught me how to optimize 3D scenes while keeping them as detailed as possible. So these projects probably have half as many polygons than the ones above.